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Play in Education (PIE) News May 2021
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Hello Educators and Parents!
As the school year winds to a close, many of you are looking
forward to a playful summer. Here at POP, we are play
advocates, so join us as we discuss the role of play in
childhood development during COVID-19, some of the iconic
toys that shaped us, and the incredible creations of young
inventors. Congratulations to parents and educators for once
again showing your resilience and love in a year unlike any
other. We wish you a fun-filled summer!
Lucy Santiago, Summer Editor
Note from Mary Couzin, Publisher:
We are excited for you to meet Lucy Santiago, our Play in
Education intern at POP and Play in Education. She is a
sophomore at Yale University studying anthropology, with the
goal of bringing anthropological insights about the minds
and bodies of children into the field of education. When
she’s not working, she enjoys quilting and reading – she
never really grew out of arts and crafts or independent
reading time! Lucy looks forward to sharing her excitement
for play with the world.
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Videos
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COVID-19 and Play: Trending Topics in Child Development
Research
In a discussion moderated by
Kimberly Chapman (Educator & Product Designer (EdTech)),
Erin O'Connor and Robin Neuhaus (co-founders of Scientific
Mommy) provide valuable insights on play during COVID-19.
They explain its benefits as an emotional processing tool, a
learning opportunity for social-emotional skills, and offer
research-backed advice on facilitating independent play.
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Who Invented Rock 'Em Sock 'Em Robots? |
WTFF? Where's the
Fun From?
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It's one of the most
fantastic
pieces of plastic ever created and soon to
be a major motion
picture starring Vin Diesel by Mattel Films
and One Race
Films! Designed by Burt Meyer, Harry Disko,
Judd Reed and
Marvin Glass, it's Rock "em Sock 'Em Robots!
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Announcing the Winners of the 2020 Young
Inventor Challenge!
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Pop the popcorn and enjoy
the Young
Inventor Challenge Awards show!
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Interviews
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Kimberly Chapman: How can we Support
Students? Let them Play
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If we have learned
anything during this abrupt shift to
distance learning, it is that learning is an
embodied, multimodal process; and that
computers probably won't be replacing
teachers anytime soon. People learn by
exploring their physical environment,
engaging with tools, and– most importantly–
engaging in these activities with others.
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Interview with Leslie Scott, Inventor of
Jenga. "Sometimes Simple Works"
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He had a collection of
little wooden building blocks: they were
scraps from a sawmill that happened to be
almost the size of the Jenga pieces we have
now. We would play around with these blocks,
and although not a game at first, after many
such occasions of mucking about with these
offcuts, a proper game evolved and we had
some sets of blocks made specifically for
us.
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Interesting Articles from Around the World
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Check out RIGOR/Scientific Mommy!
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Check out Quick Chess!
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